I am about to write a small tutorial explaining how to use
realistic lighting in 3ds max using mental ray,
lets assume that we already have the scene all it needs is lighting.
First to use mental ray we have to change the render engine of 3ds max from the default scanline renderer to the mental ray renderer,if you know how to do that jump to the next step, go to render setup then to common tab and then press the button next to the default scanline renderer label in the assign renderer relout, a dialog will appear select mental ray renderer.
As we have mental ray renderer enabled we can go to the next step, create a daylight from create tab press system group then click on daylight and drag and drop to the scene, a dialog may show up asking you to if want to use mr photometric exposure control just press yes and later we will talk about it.
Now lets adjust the day light, select the day light (dont select the compas, select the spot light icon) and then go to day light parameters rollout in the modify tab; make sure both sunlight skylight check boxes are active if they are not enable them,
adialog may show up asking you if want to add
'mr Physical Sky' envirement map press yes.
I will change those values in order to make the sun rays comes throw the door, you can setup the light according to your needs.
In my case I've left the everything by default i have only changed the timing to have a good lighting throw the door; now if hit render you will see something like the following picture :
